I changed the code slightly to increase the ability to screen files.Īnomie has integrated a long-awaited sprite patch, implementing a feature of the SNES called "Range-Time Over". If you are intending to make use of this feature you might want to remove the existing version of the file. You can modify the file to include or exclude specific filetypes. As such if you happen to come across things where the behavior isn’t quite as sane as it could be, or there appears to be a bug, please post it to the appropriately named sticky thread in the development forum.Ĭontinuing with our Windows theme, I've posted the format of the valid.ext file generated by the Win32 UI on the dev forum. The Cheat Search in particular might be a little on the raw side though. See changes.txt for full details, since it’s more practical to offer only the highlights.įirst of all, the long project of rewriting the Windows UI is complete. We've got several new and (maybe) exciting features as something of an early Christmas. Happy Holidays from the Snes9x dev forum! Hit our friendly download mirrors and have fun. You got zsnes like movies, and AVI recording on supported platforms.Ĭonsult the change log for more info on other fixes and additions. SETA010(F1ROC) and partial DSP-4 support.Īnd, better SuperFX support for you non-x86 users. Major features this time around include Movie support. Fixed infiniti loop and invalid read bug in.Fixed buffer over/under flow due to incorrect logical.
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